[mnet-devel] Incentive enginerring
Ian Grigg
iang at systemics.com
Wed Mar 26 04:53:21 GMT 2003
On Tuesday 25 March 2003 19:10, Jim McCoy wrote:
> Exchanging 2K of data in a transaction with a peer with whom you will
> end up exchanging 20K in data and messages over the course of a month,
> etc.
If I read you right, you mean that the data packets
are 2k of data, and the piggyback payment should
not impact that all? What would be a reasonable
size?
For full scale non-micro payments like SOX, we are
looking at about 1k of data for a payment, and whilst
it could be shrunk down, it's still a bit of a handful
if you want something that is say << 100 bytes. Things
like bearer would be a bit smaller than SOX, unless
the amounts were unusual, in which case, they get
bigger. Change jangling in the pocket, as it were.
As you are implying small data sizes, then you'd
also be looking for simple protocol flows, preferably
one-shot single p2p packet. So that might rule out
the IG style payment systems, and Paypal and the
like.
(For 20K total data, over a month, that's nothing.
For 20K messages, over a month, that's 13 per
hour, something only slightly more than nothing.)
I guess we ruled out an honesty system (gaming
and the like) so you need encryption and sigs.
Hash chaining might be the way to go?
> We are not talking about "micro"-payments here, but
> nano-payments. One of the aims of the original MojoNation payment
> system was to facilitate these sorts of transactions.
As you know, those words have been hyped out
of usefullness - what monetary range do you put
on these payments?
> Another point to
> consider here is the cost of any sort of dispute resolution or
> reconciliation system, if a user has to get involved at all then the
> system costs too much...
Um. So, what's the notion if there is a dispute?
--
iang
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