[mnet-devel] Incentive enginerring
Jim McCoy
mccoy at mad-scientist.com
Wed Mar 26 00:10:37 GMT 2003
On Tuesday, March 25, 2003, at 11:46 AM, Ian Grigg wrote:
> On Tuesday 25 March 2003 13:39, Jim McCoy wrote:
>> Most general payment systems are
>> designed for a completely different level of granularity in
>> transactions and carry with them the additional overhead needed for a
>> general purpose solution.
>
> What level of granularity did you have in mind?
> By way of a "requirement" that is?
Exchanging 2K of data in a transaction with a peer with whom you will
end up exchanging 20K in data and messages over the course of a month,
etc. We are not talking about "micro"-payments here, but
nano-payments. One of the aims of the original MojoNation payment
system was to facilitate these sorts of transactions. Another point to
consider here is the cost of any sort of dispute resolution or
reconciliation system, if a user has to get involved at all then the
system costs too much...
Jim
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