[mnet-devel] Incentive enginerring

Jim McCoy mccoy at mad-scientist.com
Tue Mar 25 18:39:52 GMT 2003


On Monday, March 24, 2003, at 03:33 PM, Ian Grigg wrote:

> [...regarding payment system stuff...]
> I think another trap for such systems is that
> the payment system is developed internally,
> as an add-on using all the same tools.

Actually, I would suggest that using a general-purpose tool (like the 
SOX system that Ian developed) is not going to be a sufficient solution 
for a distributed system like mnet.  Most general payment systems are 
designed for a completely different level of granularity in 
transactions and carry with them the additional overhead needed for a 
general purpose solution. The sort of accounting and incentive system 
we are talking about here is not going to be used for any other 
purpose, nor is it going to be linked to any sort of external payment 
system (regardless of the dreams or desires of anyone working on such a 
system) and a one-off solution is probably going to be a better choice.

> Whilst this is conceptually appealing, it generally
> results in a conflicted payment system, subject
> to the abuse and gaming that Jim mentions.

Gaming and abuse will happen regardless of what sort of payment system 
is selected.  I guess I was not clear regarding the sort of gaming that 
would happen -- it is not just in the payments but also the peer 
activities that are linked to the payments which are subject to gaming. 
Using a general purpose solution will not prevent someone from 
pretending to store blocks or dropping messages, etc.

Jim



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